When Sony Online Entertainment 
announced last night that it had lost several thousand customers' credit card numbers -- though the theft came weeks earlier, during the 
main attack affecting Sony's PlayStation Network and Qriocity services -- something didn't add up. Sony Online Entertainment had just 
one week earlier
 specifically said that its customers data was safe, because "SOE's 
systems and databases are separate from PSN's." So, how did SOE customer
 information leak if the "systems and databases" were different for PSN 
and SOE?
"While the two systems are distinct and operated separately, given that 
they are both under the Sony umbrella, there is some degree of 
architecture that overlaps," an SOE rep told Joystiq this afternoon. 
Speaking to the method used for breaching the information, the rep told 
us, "The intrusions were similar in nature," indicating that the same 
party perpetrated both thefts.
SOE also insisted once more that "This is NOT a second attack," and that
 yesterday's announcement was a result of "new information" that was 
discovered on May 1 "as part of our ongoing investigation of the 
external intrusion in April." It is still unknown when service will 
return to SOE's games, but the company says "it will be as soon as we 
are 100% confident that we can resume a safe and secure service."